First got HeadBones for my son about 5 years ago. He has a severe hearing loss and uses hearing aids. These latest HeadBones are a huge advance on the first ones. They are so lightweight and because they use the skull to transmit the sound he is able to keep his hearing aids in and be aware of other sounds around him. Amongst other uses he does use them when cycling to listen to music but it also enables him to use his phone for voice calls with a lot more ease than trying to hear through his hearing aids. As well as good for him to hear, the reception when he rings us is crystal clear too. Win, win.
A great invention, wonderful engineering and very much appreciated.
Thank you Damson
I owned the first Headbones that I supported on Kickstarter and ever since I wouldn't miss bone-conducting headphones any more. They are the only headphones I wear while riding my bike and they are the only "AR-Headphones" that I know of (perfect for playing AR-games like Pokemon GO, Ghostbusters World, Zombies: run! etc.).
I got the Headbones X as a replacement for my broken Headbones and have them in regular use for a few weeks now.
The Headbones X are basically a "light" version of the first Headbones with all the forseeable pros and cons: they are lighter and smaller, thus more comfortable to wear, but also have shorter battery-life and are missing some features, like the 3.5 mm audio-in and -out. But to be honest, I didn't use those ports very often with my original Headbones, so I guess I won't miss them much.
The audio-quality is great (also goes for the microphone) and the buttons are good too (allthough the '-' is really close to the ear and sometimes hard to reach), but most times I control my phone via my watch anyway.
tldr: I'm very happy with this new set of Headbones and highly recommend them to any passionate biker, runner or AR-gamer.